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Star Trek Legacy Interview
June 08, 2006   John JCal Callaham > [View My Other Articles]
Product Info | User Reviews | Article Images(13) | Image Gallery | Comments | Forum Thread
Star Trek: Legacy Interview (con't)

FiringSquad: What can you tell us about the graphical looks and features of Star Trek: Legacy?

Dr. Ian Lane Davis: We’re really excited about the look and feel of Legacy – we’re breaking new ground: bringing dynamic 3D battlefields to life; immersing players in a backdrop of beautifully rendered space environments, realized nebulas, wormholes, planets, and stars. The look is awesome! We’re adding in the kind of detail that really makes the gameplay come to life: detailed weapon effects and damage modeling (weapons searing with energy and charged shields that surge with every hit, ships with full damage modeling that break apart, strewing debris and sparks). I’m looking forward to players’ reactions when they get their first look at this.


FiringSquad: What will the multiplayer modes be like?

Dr. Ian Lane Davis: Legacy’s single-player will focus solely on the Federation, with multiplayer allowing you to command the Romulan, Klingon, and Borg war machines as well. Full details on the races aren’t being released just yet, but rest assured these fleets will be comprehensive, allowing you to really assess the strengths and weaknesses of each race – and develop new tactics accordingly. You may also see races in eras you might not have seen a lot of them in before! We’re still finalizing player numbers and modes, more info on that later.

Legacy’s multiplayer experience is all about massively cool space battle at its best. It’s focused on real-time Starfleet combat (from small-scale engagements to all-out war with dozens of warships fighting simultaneous battles across vast sections of space). Players can engage in a quick single system battle, or fight across multiple space systems and upgrade the fleet between each battle.

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FiringSquad: Will there be any mod tools released for Star Trek: Legacy?

Dr. Ian Lane Davis: Of course we’d love to support our community, as they’ve been so supportive of us for so long. Final details here will be up to our publishing friends at Bethesda.


FiringSquad: Will there be a playable demo of the game released before the game ships?

Dr. Ian Lane Davis: Again, this one is up to our friends at Bethesda – nothing announced yet.

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FiringSquad: After the game is released are there any plans to release additional content or perhaps an expansion pack?

Dr. Ian Lane Davis: No word on additional content yet – it is certainly a possibility, owing to the fact that the Xbox Live service is great at supporting additional content updates and gameplay expansion downloads.

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FiringSquad: Finally is there anything else you wish to say about Star Trek: Legacy?

Dr. Ian Lane Davis: Yeah, the team’s been pushing hard to bring this one to life for fans - we’re doing our best to make this one a blast. We’ll keep pushing, as they say: “Our course, second star to the right - and straight on ‘til morning.”

I’d also like to thank you for your time John, and for allowing us to check in with your readers. Always a pleasure.

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