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StarCraft 2: Wings of Liberty Review
August 02, 2010   Jacob Vandy VanDerWerf > [View My Other Articles]
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Hell, it’s about damn time!

A very long 12 years after the release of the original, Blizzard has finally come out with the first game in the StarCraft II trilogy, called Wings of Liberty. It contains one campaign following the exploits of Jim Raynor and his band of revolutionaries in their fight for justice against Dominion Emperor Arcturus Mengsk, as well as a full multiplayer/skirmish component featuring full playability of all three races: Terran, Protoss, and Zerg.

Considering the popularity of its predecessor’s online play, it comes as no surprise that there is an even larger focus on that portion of the game this time around. Built around a persistent online environment, the real meat of StarCraft II is in the multiplayer. Don’t worry, though; that doesn’t mean the campaign has suffered.

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Along with a brand new 3D graphics engine good enough to handle real-time, near cinematic-quality cutscenes, StarCraft II features new units, upgrades, interactive mission hubs, more than two dozen unique missions, Battle.net 2.0, and a lot more. If you’re coming in to this thinking there’s no way the game could suck, you’re right. So, I will be telling you more about the game so that you can more accurately ascertain how good it is. Turn the page!











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