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| News Link » /news/newsarticle.asp?searchid=22197 | viz (192) Oct 10, 2009 - 02:59 am » Edited on Oct 10, 2009 - 03:00 am
| Trevor you may disagree but opinions are not equally vaild, especially religious opinions. Opinions are only as valid as is your knowledge of the facts.
"a religious person coming in here and preaching and harping on you for not believing what they believe"
There is nothing as annoying as this.
PS: Who is doing the harping here? The answer is in the article heading.
--- Link: http://www.youtube.com/watch?v=HVuw1wEuaAQ Flag this | Edit this post |



| News Link » /news/newsarticle.asp?searchid=21966 | viz (192) Aug 03, 2009 - 06:15 am
| Inflation is irrelevant here as this topic is about a perceived need to hike up the price because of 'production costs' which as it happens is nothing to do with commercial success. Besides, computer games 'have' gone up in price just as dvds and cds have.
Maintaining value means exactly that, in an entertainment product consumer value is inherent in the enjoyment of the product and little (if anything) else. With a movie you know its length, you know who is performing in it and who has directed it yet viewing prices remain steady regardless of of a movies' commercial potential. You don't pay a price relative to production costs, a 20 million dollar movie costs just as much to watch as a 200 million dollar one as the production costs are irrelevant to the inherent consumer value.
If Deering told the hollywood bigwigs that dev costs equal commercial success he would get laughed out of the room.
Relating commercial success to development cost is the core of Deerings' problem, he should be more concerned with trimming the fat as he mentioned instead of trying to milk a creative industry into putting out overpriced, regurgitated crap for the sake of growth targets.
Blockbusters become so because they break the mould, not because they come out of one. Flag this | Edit this post |


| News Link » /news/newsarticle.asp?searchid=21966 | viz (192) Jul 31, 2009 - 06:42 am
| They want to increase the price by over 100%?? Haha!
How does he explain the movie industries' ability to maintain value whilst it also has to deal with increasing production costs?
What we want is less crap and more quality, that's where money is being wasted Mr Sony. Flag this | Edit this post |

| News Link » /news/newsarticle.asp?searchid=21955 | viz (192) Jul 31, 2009 - 05:27 am » Edited on Jul 31, 2009 - 05:29 am
| Some people are not happy about the drop in quality and performance versus the other versions, which of course is inevitable. The crux of the problem is that the game was distributed online over wiiware which has a 40mb limit imposed by Nintendo.
When preparing the content for that delivery format they realised they had to cut content out (which they decided against) or compress the files (particularly audio) more than they would have liked. These compressed files then have to be decompressed on the fly before they can be used, add to this the wiis lack of RAM - files had to be frequently moved in and out of RAM as there's not enough. They quickly found the limits of the machine.
Having said all this, it's unreasonable to believe that they would have releasd the game had it been unplayable and indeed most people found it played just fine. IGN and Gamespot gave it 7/10 for example stating that it had some frame rate issues, which as it happens is a result of the cpu repeatedly having to decompress files on the fly, which was a result of wiiwares' 40mb limit made worse by the need to thrash the tiny available RAM.
It is overly harse to blame the devs for making descisions that were ultimately a result of the platform. They did what they could given the limitations.
Regarding the iphone, yes it is more powerful. They have similar resources but the iphone only has 1/2 of the pixels to push than the wii. So it effectively has twice as much resources per pixel than a wii. The iphone also has to deal with smaller geometry, smaller textures etc than the wii yet apple chose to give it comparable resources.
"Though running is speedy, it can also be a bit choppy. Screaming Narhwal isn't the smoothest game, and its visual sluggishness is exacerbated when you're running about. It's not so bad that it spoils the fun; it just takes some of the shine off." - Gamespot
"The game suffers from poor frame rate that causes jerky motions, and the graphics are a lot more muddled in the low-res Wii game. Finally, the load times as you transition between various parts of the game are a bit on the long side, but not terribly annoying." - IGN Flag this | Edit this post |

| News Link » /news/newsarticle.asp?searchid=21962 | viz (192) Jul 30, 2009 - 06:51 pm
| "The RSX is slower than what we have in the 360. The CPU is about the same, but the 360 makes it easier to split things off, and that's what a lot of the work has been, splitting it all into jobs on the PS3,"
This is something we all know only too well by now, but ouch - less than half the performance is going to be painful to swallow for PS3 owners. Flag this | Edit this post |




| News Link » /news/newsarticle.asp?searchid=21940 | viz (192) Jul 30, 2009 - 05:01 am
| This is something pirates can also defeat. The mechanism that provides the login/authentication can be removed or modified in just the same way as any other protection.
There is only one way piracy can be stopped and that is to have the software running on the server not the client. We are some years away from this becoming a reality yet, but nothing and I mean nothing will work if the protected software is shipped out in boxes and resides on users machines. Flag this | Edit this post |


| News Link » /news/newsarticle.asp?searchid=21857 | viz (192) Jul 10, 2009 - 02:01 pm
| | Yeah, I can't see any threat from Google, at least not for years and you can bet your last penny that Google will not be giving this away for free for long. They may do so to gain initial inroads but as the feature list and security breaches rise so will the price. Flag this | Edit this post |





| News Link » /news/newsarticle.asp?searchid=21750 | viz (192) Jun 15, 2009 - 04:14 am
| I think it's a result of Microsofts' dominance in the market coupled to the bundling of free extras that make it harder for competitors to gain ground.
I don't buy that though, I look at it this way:
The people that DO want to add none-Microsoft programs can and do regardless of what's installed or offered by Microsoft during installation.
The people that DO NOT want to add none-microsoft programs or don't know the first thing about alternatives such as firefox, winamp etc won't. These people - mostly average Joes' - won't go hunting for programs to replace the 'standard' Microsoft stuff with which they are perfectly happy.
In this current scenario it's the average Joe that will suffer. If I told my uncle for instance that in order to browse the web with Windows 7 he would have to download a browser and burn it to a cd beforehand, he would simply look at me as if I'd just spoken to him in a foreign language. Flag this | Edit this post |

| News Link » /news/newsarticle.asp?searchid=21750 | viz (192) Jun 14, 2009 - 07:04 am
| Preventing monopolies is one thing but the EU law makers clearly haven't thought this through. Microsoft have been burned by the EU before so who can blame them taking this course of action.
I'll be fine with it, as long as I remember to download a browser before I install 7 that is... Flag this | Edit this post |









| News Link » /news/newsarticle.asp?searchid=20916 | viz (192) Oct 12, 2008 - 11:04 am
| mr.wielder - "If PC game makers abandon the PC like they seem to want to do, then we could see this change very shortly."
That's a very good point; the alleged piracy that is 'killing' the PC will simply migrate to the consoles (and evidently already is). Flag this | Edit this post |


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